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Particle Plane

This project uses WebGL and Three.js to create a heightmap flight game featuring procedural terrain generation. By converting heightmap pixels into point sprites, this system generates a volumetric terrain with real-time masking, atmospheric fog, and seamless, tiled infinite scrolling. Project built upon by code from Taylor Allen. Try to reach the highest speed!

Particle Plane Gameplay 1 Particle Plane Gameplay 2 Particle Plane Gameplay 3